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Chris Dame

Advisor Greater Los Angeles Area, US

Director of User Experience, PHENOMENON and Innovation Strategist, GiveGetWin.

Director of User Experience, PHENOMENON and Innovation Strategist, GiveGetWin.

2 vouches

Involved In


Google / Techstars


Senior Manager, User Experience Design Riot Games November 2014 - present
CEO Carry Everything On May 2010 - present
Director of User Experience PHENOMENON December 2013 - November 2014
Design Strategy Mentor Google / Techstars October 2012 - January 2013
External Faculty NIFT Institute July 2011 - September 2011
Toy Designer Quicksand Design Studio May 2011 - September 2011
Principal Interaction Designer, Project Lead IDEO March 2008 - September 2010
Interaction Designer Intel March 2005 - January 2008
Usability Engineer PacifiCorp 2002 - March 2005
Information Architect Nike 2001 - 2002
Interaction Designer Icon Medialab 2000 - 2001
Senior Interface Designer iClast 1999 - 2000
Information Architect Influence 1998 - 1999
Graphic Designer Studio X 1997 - 1998


Webster University Human-Computer Interaction Design, Photography, Computer Science 1998 - 2000
Drury University Graphic Design 1996 - 1998

Interested In

Markets of Interest
  • • Dating
  • • Mobile
  • • Robotics
  • • Transportation
  • • Travel
  • • Wearable Tech

You Should Know About Me

Key Accomplishments

Not completed yet

Vouches Received

Vouches Given

Think Chris is awesome?
Vouch for them.

Jonathan Wakrat
They're my advisor  •  Co-Founder & President, iJudgeFights. McGill grad.
Chris brings a wealth of experience to the table. He understands what problems may manifest themselves down the road and helped us head them ... off with simple, yet effective strategies.
Eddy Azar
They're my mentor  •  Founder & Nomad, RadNomad and Growth Hacking Consultant, Freelance.
Chris has an eye on the day-to-day gadgets that enable the lifestyles and rituals of our future, and a hand in the invention and proliferati ... on of them. Not just the grand vision of all the cool and enjoyable things we can achieve, but a minute understanding of how to discover exactly what the users want out of the individual products that will lead to those achievements.