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How Do I Validate A Mobile Game Idea?

So I have an idea for a Mobile RTS Game and I wanted some advice on how I can go about validating this idea. I am new to the app field with no technical skills or experience in the world of apps. However being an entrepreneur I wanted to learn and do something new. Any advice is greatly appreciated. Thanks!

24 Replies

Ranko Trifkovic
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Ranko Trifkovic Entrepreneur
CEO at Harper & Earl
Here is an advice... Don't do it! Mobile RTS games are not viable product as competition is well entrenched, playing dirty and appstore is rigged market.
Luis De Avila
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Luis De Avila Entrepreneur
Owner/Fullstack Architect at IdeaNerd LLC
Make a board game/paper version of it and see if people enjoy it? Much cheaper than game development.
Lawrence Castro
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Lawrence Castro Entrepreneur
Web Developer, Internet Marketer
Henry, With having no technical skills you may want to consider http://www.buildbox.com It's the best game creation software on the market and all you would need to do is get the artwork done. Every Niche has competition, so don't be afraid of that. Best of luck, Larry
Ranko Trifkovic
0
0
Ranko Trifkovic Entrepreneur
CEO at Harper & Earl
Mobile RTS isnt a niche and be very afraid because gaming industry is not promised land. If you want to have any chance of success, hire people who know what they are doing and who have visited hell of game development...
Glenn Song
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Glenn Song Entrepreneur
Co-Founder and Lead Engineer at Prisma Wave Studios
Your best bet might be to make a paper prototype and play it with other people to work the kinks out. It would be the cheapest way to vet your idea without any technical expertise.
Farzad Wafapoor
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0
Farzad Wafapoor Entrepreneur
Video & Digital Media
It depends on a few things:

1- How is it different from other Real Time Strategy games?
2- Who will play it?
3- Why would they play it?
4- How will you reach those who will play it for the reasons mentioned above?
5- Why would they return to the game and play it again?
6- And more importantly, why would players pay $ for its in-app purchases (if monetization is the goal)?

Above "drill" should help, to some extent, in validating your idea.
Once that's done, the important components of RTS games are:
a) The story
b) Characters
c) Storyboard
d) Modeling
e) Animation
f) User Interface
g) Coding
and so on...in an ideal situation, each would be dedicated to a professional to do the task. For example, you don't want a coder to be modeling and modeler to be doing UX design.

As far as tools, there are plenty out there. Buildbox is already mentioned. There is also Steam and so on. But that would be the easy part of the process. The critical part is getting people to download and keep playing the app.


Roger Hector
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Roger Hector Advisor
CEO @ TopTrack LLC
Most commonly, game concepts fall into categories of "similar" games. You'll want to understand clearly which games you'll compete with, and understand just how yours is unique and special. You'll need to offer original fresh ideas in order to give a reason for an audience to download yours. A game concept that falls completely outside of existing norms will be extremely high risk (but potentially high reward). It would be critical to consult with experienced successful advisors before committing any resources. Sent from my iPhone
Henry Lok
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Henry Lok Entrepreneur
Management / Entrepreneur / Investment
Thanks alot guys for the insight.

Ranko. You are advising against me creating this game. Can I kindly ask for your opinion as to why more specifically?

Luis and Glenn. You guess mentioned paper versions of the game. I am a little uncertain of what that means if you can please specify. I did draft up a Game Design Document in relation to the game and how it would work with details. Only problem is working a prototype in which case I figured a prototype would be best way to validate the idea by letting people "try" the game in which case am looking to hire or cofound with someone who has the skills to do it. Perhaps you may know people? Thanks!

Lawrence. I will check out buildbox.com thanks!

Farzad. I did draft out a Game Design Document with some of the details in the drill that you mention though reaching out to players is something that I am a little uncertain as to how I am going to do that. I am assuming that i will have to do some marketing to reach out to those individuals via FB, Gaming sites etc. As with the animation, UI, Coding and Modeling I do not know anyone in this field. Perhaps you can recommend companies or knowledgeable individuals that can do any of these to create a prototype? Thanks!

Roger. I have tried games in similar categories and I believe that I have found a potential niche that I can fill. Are you an advisor or perhaps if you know of any advisors? That would be greatly appreciated! Thanks!

Guys I appreciate you all for helping a novice like me. Your advice is duly noted as I am serious about getting this game off the ground.


Stuart Jessiman
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Stuart Jessiman Entrepreneur
Senior UX Architect at University Superannuation Scheme
I have nothing to add other than theone UX contract I didre games told me it was the story and challenge that trumped the poor user experience. only where two games had very similar objectives did usabilitybecome a possible issue.Even then, it came down to the game that matters, it was thestoryboard and idea that did it.
Ranko Trifkovic
0
0
Ranko Trifkovic Entrepreneur
CEO at Harper & Earl
With all respect to enterpreneurship spirit, Gaming is one part art, one part techology and one part business. Business part of the gaming can be researched and you will see that market is oversaturated. There are 95.000+ games being made for mobile alone and RTS is hot genre at this moment. Also market for it is rigged, since both Apple and Google don't really care about their app stores since they profit very little from it. Meaning that only those with huge budgets to purchase customers rise to top 10 and rest earn next to nothing. So mobile gaming is illusion, only huge companies and solo programmers can thrive. First because they can pour money (btw their positions are also shakey, King.com has scored one hit and didnt make decent game ever since), second becuase they can survive on what little trickles from their games. If you don't know the market, you can's succeed and if you knew market you wouldn't be dreaming about mobile RTS game... Technology part of it is also very tricky. In order to profit from your game you need to make it quick. I've seen such games developed by enterpreneurs who poured money and didn't get product by second or third year investing hundreds of thousands. Simply put, game development costs a lot. And oddly, money also deosnt mean much because game ideas are not worth anything. Every idea needs to be tested, researched, prototyped and rejected, changed, etc. Basicallly every team that made it in the industry did so after 50-70 failed games. So your idea is worthless. Unless put to serious development. You are trying to create product that has to be 'smarter' than your creators. Tough challenge. Not impossible, but requires really skilled team to work at it for very long time (say, 50-70 prototypes at least). Art part is crucial, yet not easy to explain. Even the silly mobile game like Candy Crush Saga had gotten this part right, its combination of well produced graphics, well chosen style, well written story combined with gameplay in good way, message that game is sending etc. I won't even try to explain this bit. So what you have is an idea, which is worth nothing in game development. What you need is same as in any other business... good plan, good team, knowledge of market, budget and cutting costs... So forgive me if I am realistic, but you will fail... R
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